Os Princípios Básicos de The First Berserker: Khazan



General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Embora desafiador para jogadores hardcore, os dois níveis do dificuldade e a variedade por mecânicas por combate e habilidades tornam este game acessível para jogadores de todos os níveis.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

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Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Vejo isso Ainda mais saiba como uma decisãeste de modo a The First Berserker: Khazan promover este desenvolvimento, já de que tomar 1 mapa completo da bem Ainda mais produção, contudo junte isso ao fato por qual as armas sãeste drops aleatórios do inimigos e o ímpeto do explorar diminui bastante, usando um grande impacto até mesmo na atmosfera geral do game.

Novo soulslike, Khazan reúne elementos que deram certo na categoria e faz seu próprio suco — e 1 suco bem Porreiro para se repetir

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Enquanto é normal que jogos do finesse soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um Porreiro tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.

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